Z Source (ZSou) Type: Z input parameter definitions
Sets the method to determine the cursor elevation
Detailed Description The current X,Y position of the cursor in VrOne and VrTwo is normally defined by the input device such as the mouse or the 3D mouse. However, the definition of the elevation or Z can be obtained from one of several sources. These sources include the active digitizer, which includes the 3D mouse, the Active Z, the Digital Terrain Model (DTM) surface or from points such as LiDAR. The Z Source is used in VrOne and VrTwo while VrThree has its own methods of determining the current cursor elevation.
Note: In the following documentation, Z and elevation refer to the same value. The Z Source Dialog The Z Source dialog can be started using the ZSou key-in.
The Z Source Dialog Z Source
Active Z Defines the Active Z (elevation). There are several ways this value can change in VrOne. One is the "Z value" key-in such as "Z 123.45". Force Z value The input or current elevation will forced to this value Set Active Z to snapped Z If set to yes then each time an entity is snapped to or locked onto, the Z will become the active Z Offset Z for Xyz input This value will be applied to the input Z. This can be used to shift the Z input a constant amount when using a 3D input device. High/Low search parameters Pressing this button will display the global High/Low Search Parameters dialog. (see below) These values will be used when the Z Source is set to Point Drape. The High/Low Search Parameters |