Vr Mapping

ON-LINE REFERENCE DOCUMENTATION

CARDINAL SYSTEMS, LLC

www.cardinalsystems.net

Edit Symbol (EdiSym)

Type: Interactive Application

 

Interactively edits a symbol in a VrOne workspace.

Detailed Description

Allows interactive, graphical editing of an existing symbol in a VrOne workspace. Symbols may be changed, moved, copied, re-sized and rotated.

Entity Elevations When Editing in 2D

When editing using a two dimensional device such as the system mouse, there are two parameters that control the assignment of the elevation during a move, copy, and snap operation. Z Mode Move may be set to either “hold” the original elevation or to set the elevation to the “Active Z”. Z Mode Snap may be set to “hold” the original elevation, set the elevation to the “Active Z”, or “Snap” when snapping the current symbol entity to an existing entity.

 

EditSymbol01

Edit Symbol Menu Keys dialog

Local Commands

Key-in

Description

Range

LAY=

Layer number

1-30001

MOD=

Mode

1-2

GRP=

Graphic pointer

1-60

WID=

Line width

0-255

PEN=

Pen number

1-256

CON=

Construction flag

0-1

NGR=

Non graphic pointer

32 bit

LNK=

Link number

32 bit

FC=

Feature code

15 char

DIG=x y z

Digitizes point

 

ZMOMOV=

Z Mode when moving or copying a symbol

0 = Hold original elevation

1 = Use Active Z

ZMOSNA=

Z Mode when snapping a symbol

0 = Hold original elevation

1 = Use Active Z

2 = Use elevation of snapped entity

FKEY=name

Changes to function key parameters

 

SEACYC=

Sets search cycle mode

0 = Don't cycle through entities when searching

1 = Cycle through entities when searching

Parameters

Z Mode Move (ZMOMOV=)

When using a two dimensional input device such as the system mouse, this parameter controls the elevation of the symbol entity when moving or copying the entity. Option 0 is “hold”, which maintains the original elevation. Option 1 is “Active Z”, which sets the entity elevation to the current Active Z.

Z Mode Snap (ZMOSNA=)

When using a two dimensional input device such as the system mouse, this parameter controls the elevation of the symbol entity when moving or copying the symbol then snapping it to an existing entity. Option 0 is “hold”, which maintains the original elevation. Option 1 is “Active Z”, which sets the entity elevation to the current Active Z. Option 2 sets the elevation to that of the entity to which the symbol was snapped.

Inherit Function Key Parameters (FKEY=)

Changes symbol parameters to the parameters in a function key.

Button Assignments

Edit Symbol - Lock On

 

Button

Description

1

Id symbol

Identifies symbol to edit.

2

Reset search

Resets search cycling if turned on .

3

 

 

4

 

 

5

 

 

6

 

 

7

Enter params

Enter parameters.

8

 

 

9

 

 

*

 

 

0

 

 

#

End

Ends application.

Edit Symbol - Main

 

Button

Description

1

Search

Saves the current symbol and returns to Lock on.

2

Rotates

Rotates symbol.

3

Expand

Expands/shrinks symbol.

4

Copy

Copies symbol.

5

 

 

6

Move

Moves symbol.

7

Change

Allows changing symbol parameters using a dialog box.

8

Flip

Flips symbol.

9

Delete

Deletes current symbol after verification.

*

Oops

Discards changes and returns to Lock on.

0

Toggle snap

Toggles snap on/off.

#

End

Ends application.

Edit Symbol – Rotate

 

Button

Description

1

Accept rot

Accepts current rotation and returns to Main.

2

Rotate -

Rotates symbol one degree counterclockwise.

3

Rotate +

Rotates symbol one degree clockwise.

4

 

 

5

Rotate – fine

Rotates symbol .25 degrees counterclockwise.

6

Rotate + fine

Rotates symbol .25 degrees clockwise.

7

Zero rotation

Sets symbol rotation to zero.

8

Rotate 45 deg

Rotates symbol 45 degrees clockwise.

9

Rotate 90 deg

Rotates symbol 90 degrees clockwise.

*

 

 

0

 

 

#

 

 

Edit Symbol - Expand

 

Button

Description

1

Accept

Accepts current size and returns to Main.

2

Shrink

Shrinks symbol radius by 1%.

3

Expand

Expands symbol radius by 1%.

4

 

 

5

 

 

6

 

 

7

 

 

8

 

 

9

 

 

*

 

 

0

 

 

#